
THE WORLDS OF JOHN GREER
Every thread
has a story.
Enter Rhom. A world of old magic, uncertain gods,
and lives about to collide.
THE FIRST BOOK
Threads
of Fate
Six strangers. Six roads.
One uncertain fate.
In Rhom, the gods have names, old magic leaves its mark, and every road carries a story.
A treasure hunt draws six strangers toward Daggerrock. Each arrives with a different past. None knows what waits at the end of the road.
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“The books recorded choices.THE KEEPER · THREADS OF FATE
They did not give him leave to make them.”
BEYOND THE PAGE
A world with
something to lose.
Gods with names. Cities with memories. People with reasons to keep walking.
Enter the world of RhomSix roads converge.
A Herald, an heir, a wanderer, a lock that refuses to stay shut. Meet the lives at the heart of the story.
Meet the characters 02 / THE PLACESEvery place remembers.
From the riverbanks of Ember Hollow to the white towers of Pearlspire, the journey begins somewhere.
Walk the roads 03 / THE FORCESLight casts a shadow.
The Pantheon. The Silver Feather. Old magic with consequences. A first look at what shapes Rhom.
Look a little closerYour next story starts here.
Step into the first pages of Threads of Fate.
Read the opening
